Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts

2017/10/03

Monthly Scraps - July/August/September 2017


Scrappy batch from last few months. Enjoy (or don't... whatever man). 

These sketches are kind of inspired by what I was doing at the time - mostly watching films :D 
That's the one of the advantages of having two screens. 


I've no idea where these come from ^^


That on the other hand is a rip-off of the Yeseo - Million Things album cover. 
An album itself is 28 minutes long, and so was the painting process. 



Some action films and stuff.


That one I did while watching Pumping Iron. 
I don't like it one bit but hey - it's the Monthly Scraps series - that makes it the perfect place for all the trash.


Birdman again...


The last Samurai^^ Film was good. So good that I didn't feel like painting while watching so there's only rough storyboard like sketch.


Tnspired by some fantasy book and maybe a little bit by Lucifer TV show^^


One and only Pulp Fiction. Gosh - I love that film. 
I got kind of carried while painting Vincent and now he resembles Emhyr var Emreis more then Travolta...



Some random trash^^

I did some 3D stuff too, but I don't feel li9ke showing it yet. Maybe next time.

That's it,
So long.

2017/07/01

3 moths worth scrap pile



Three months worth scrap bundle... April/May/June Ladies and Gentlemen.


Buzz Astral from the Toy Story.
Wanted to visualize him, make front, back and side view and then model it but I lost all the interest.


Some poses and stuff. I gave them smileys with the attitudes I wanted them to have, I choose one and started the refinemant process...Basically I wanted to do something similar to what I did few years ago.


(which you can see here ^^ and you can see the entire process here).


Wanting and starting is sadly all I did :/ 


Next one is generic soldier. I'll show you process of his creation later, but I'm stuck here and I'm not willing to push it further.
He has decent topology - totally ready for animation but I gave him so heavy and complex shader (textures and all that stuff) I can't open it with Blender without getting a crash every 40 seconds :D 
I've fucked up big time... I know what NOT to do now...


That guy^^ this one wasn't meant to be animated so it has some clipping problems. 
I modelled him, left a town for a week, and when I was back I decided to do some Rigging/shape keys animating. 
It looks cringy - but it serves its purpose, which is showing that I have layered animation. 
I have some mid-process renders so you may expect entire post about him as well.


Then I wanted to redesign the Nonosuit from the Crysis game. Fantastic design BTW. 
In a game a suit had symbiotic relation with its user. I tried to give it more parasitic look. For example spine and helmet form that "facehugger" (the one from Alien films) shape and all the metal parts look (at least from behind) like the were wrapping around him.


I wasn't happy with the first try so I scrapped it and stuck on torso muscles retopology...

 

Some thumbnail of storm painting. Had like 6 of the on a page but it looks like I cropped it, left as it was and saved that way... 


Some female face painting practice. 


I'm trying to create some reusable 3D assets that I could use in the future.
Low-poli tent model with applied normals map. Those stretching lines (or whatever they're called) are just simple double sided 2D planes so two of them are not visible at this angle. Sorry for potato render.


The last one I've finished yesterday and you'll definitely see process pics in few days. 
I was pissed off by the Crysis guy fail, so I decided to do something easier so the generic future soldier bust it is!



That's it.

So long 

2017/03/03

Monthly scraps - February 2017

So yeah...
When it comes to unfinished stuff that month was dry.
I started the 14DC so I have less time for fucking around and even 'tho I've somehow menaged to produce some crap.


I don't know if I'll finish any of them at all.
I mean I've already saved like 10GB of not so big *.png-s. 


I like quite few of them as the ideas but I'll be able to pull them out as I see them in my mind maybe in 1-2 years from now.



 I'll make 14DC summary after graduation or something. 
 If you want to see all the images I made for that challenge my Google+ profile is linked somewhere on the right side. Just scroll until you find it. 
 Also if you're curious what the 14DC is you can check it HERE. << won't hurt you but may help.



 That's it,
 So long

2017/01/02

Monthly scraps - December 2016

Scraps - part... whatever




At the beginning of the month I was into perspective and all.
I grabbed a pencil and started constructing buildings and stuff. I was doing this for a week or so, and then I jumped into the Krita, and it didn't work out.
I mean I lost fate in my own brain activity after I shifted the bell tower in the wrong direction. Twice.


she's so hot she ain't need no worm clothes to fight a gang of penguins in snow blizzard... or something. 


embracing anime-ish vibe


I had no idea how to draw snakes, so I needed some "studies". More like visual notes really.
It wasn't suppose to look good. 


smoking -self-explanatory really


after Leyendecker studies I wanted to recap knowledge I acquired so I started this.


That's all for now,
So long



2016/12/10

Herbie, speedpainting | December 2016

Do you know that Herbie from those movies? like with that old Volkswagen Beetle? 

So I went into DrawCrawd and I saw that the challenge of the day is "cars".
My brain instantly popped out that transformer-Herbie kind of stuff... 
Like no thinking at all.
I sat my myself over the tablet and made use out of that.


And here's the process.




If you find yourself looking at a picture and thinking "that doesn't work, but it took me some time and I don't know if I can do that again so I won't scrap it" -

STOP

C'mon! You did that once, you'll be able to pull that out again and this time it'll take you even less time, because you know what mistakes to not make.



It's a speed paint made in one sitting. 



That's it.
So long