Showing posts with label skull. Show all posts
Showing posts with label skull. Show all posts

2017/04/17

Sculpting the skull in digital clay

I was out of my place for a week and I didn't have my tablet with me, so I decided to try something else.
I sucked the Blender on my machine and with a small help of the internet I started sculpting process.
After 2 hours of toying with sculpting plugin and its dynamic topology function I came up with high resolution model of the skull.


Most of the time I worked on clay-like material but for the sake of presentation I changed it to what you see.
You can always change it in the panel that shows after pressing 'N' key in 3D viewport as long as you're using the Cycles Render engine.
It doesn't affect the render and is visible only with solid shading option ticked.


Any ways after I sclupted that beauty (right...) I retopologized it - meaning I created brand new model but using like milion less vertices. 
Then I baked normal map and applied it to my low poli model.


For some reason (I'll get why sooner or later) blender switched green and red channel so the teeth looked like the were concave.

The easy fix to that was to switch them like that


   --->   


I have to learn a lot about rendering, presentation, camera and stuff like that but first I want to learn how to texture stuff. 
Not like PBR stuff but more like handpained textures with custom reflectivity masks.



If you want to try that entire 3D thingy I put some links that helped me a lot. Non-profit.



And the last one is Blender: how to retopo a head in few minutes with bsurfaces by Jose Antonio Molinero Reina which I haven't used yet. Seems like it could help me big time with entire retopo process.



That's it.
So long

2016/12/01

Monthly Scraps - November 2016

This fella you know already. I spent too much time painting him and I'm not feeling this at all. 
Must have repainted him like 5-6 times and still It seems he'll be just another forever-on-hold project. 


That's my attempt on painting landscapes. I mean I wasn't really painting. These are just sketches with some colours underneath. Some really poorly chosen colours :D
I'll make that work eventually. Or I won't. Those are scraps so don't expect much.


And some skulls. I sketched them while watching short film made by Platige Image called "Operation Basilisk" so it took less then 17 minutes :D
Stuff is entirely in Polish but there are English subtitles (really well done subtitles). 


For these of you who don't know what the Platige is - where you've been all that time? 
I mean those guys made literally every good cinematic out there. 
Have you seen Ambition - short film with Littlefinger (don't remember his real name) related to Rosetta space mission?
Or maybe any cinematic trailer for Witcher.
Or perhaps Kingsglaive Final Fantasy XV that they made as a result of cooperation with Square Enix?
Or cinematic trailers for For Honor, WatchDogs 2, Total War: Warhammer, Prey, Cyberpunk 2077?
Or those short films that are so aesthetically cool I don't even...
Those are guys who are making Witcher related film that is supposed to come out in 2017. Not a shitty one like that pile of bullcrapp from early 2000... (<< that I linked for you to know what to not watch)
You want to know more - I linked everything. You're welcome. No need to thank me :D


Enough of fan-boying,
So long

2016/09/05

Monthly Scraps - August 2016

Another portion of monthly scraps is here!










I'm trying to figure out how to render my paintings without loosing things I like in the initial sketch.

I also learn how to describe form properly, how to light my subjects, how to everything basically - but rendering is what I want to focus on in this month.

That's all.

So long

2016/07/19

Skulls and stuff

Long time no see...

I wasn't drawing much lately.
I have filled up 12 pages in my sketchbook since 1st July, made few attempts on digital drawing (results of which you'll probably see at the end of the month), but it isn't something I would call drawing.


BUT


Finally got something more decent than the Ace II camera. Don't expect anything that's even close to professional level 'tho.

That's an overly-instagramish caricature of photo. I mean it. I think I put on that photo every filter that I've ever seen on Instagram.



It's a skull. Drawn from imagination, but I think I could have seen that somewhere... Not sure though.

I may be posting more sketches from my sketchbook in future.


So long

2016/06/22

Old Stuff 5

OK - Oldies time! (that sounds bad if you read that as Deadpool would...)

You've seen already some of 2015 stuff - but hey! I got shitload of this and don't have anything new (actively working on that).

That's the most early sketch I did in 2015.
If you struggle with drawing faces - draw masks. For unknown reason it's easier.
And oh my... that body anatomy, face structure...

That sketch I like :D

And here I was trying to figure out how the head attaches to the body - back then it seemed ok, but now I know it's way off.
 
 
 
Lots of doodles. You can easily see I'm afraid of drawing eyes. I mean it's haaaaard :(

Eyes from references. Lips from imagination.
Oh.. and trying do that cat mouth thingy :3

Trying to do a pirate profile. Like skin tones - don't like the rest.


Post gets long, so I'll split that.
I've got more than hundred of these, and I'm talking just about these which I named by the number...
The rest is like "girl_portrait_01_BW" or "asdfg".

I wish I was more organised back then.

Any way,
So long

2016/06/03

Old Stuff 4

Wanna see something funny (or rather sad)?

Stuff that's so bad, it can give you a cancer. Mostly late 2013 and early 2014.
Today (or whatever day you are reading this) - tips and trick on how to NOT draw human face and how to NOT do correct brushwork.

1. Face so flat it could be used as table. Really ugly table. Believe or not - I was proud of this.


2. And here I was trying to figure out how to paint an iris. For what I've noticed - the more saturated and brighter the iris is, the more non-human it looks. But that may be wrong observation. Try it yourself.


3. My frist attempts on drawing skulls and learning the basics of head anatomy, and how it roughly translates on to the face structure.

So yeah... I was that bad or even worse.
Maybe I'll post something more recent next time. Maybe I won't.

So long.

2016/06/01

Monthly scraps - May 2016

Guess who's back!

I've got some stuff for you. Not much but still something.


1. Since my tablet lost initial levels of pressure sensitivity I had to came up with a way of blending colours/values that doesn't depend on pen sensitivity as much as standard airbrush whatsoever.
That's basically test of mixer brush. Nothing fancy. Just test.

2. Another test. The test of my patience this time. I mean sketching with partially working pen pressure... Pain in the ass. Took maybe 5 minutes before I quit.
And yes, she has feet that long. Yes, that's mistake I didn't notice.

3. That dude - you may see a bit more rendered version of him somewhen in the future.

4. Oh, and that one... That supposed to be some kind of children book cover. I mean that's just a sketch but I want to render that bit more.


Aren't they pretty? Ok, they aren't.
But as I said it's not about me drawing nice, but about me drawing better and better every month(hopefully). Even if the progress is so slow you can't even notice - I can. 
At this point I'm filling 30+ A4 pages per month. 2 months ago it wasn't more than 15. Consistency improved.
I know I suck at anatomy (look at these sketches LOL), values, colours and stuff but It won't stop me.

PS. I'll be posting more of old stuff this month.