current verison*
old version*
I fixed the eyelids and jaw, remodelled eye from a scratch, and switch to Cycles render engine.
That way I was finally able to give her more skinny colour. Nothing fancy yet though. Just a simple diffuse + glossy shader.
No fresnel, no reflectivity.
I already started the retopo process.
TO DO LIST:
-retopo and UV unwrapping;
-texturing;
-creating some normal , ambient occlusion and specularity maps;
-exporting to Unreal Engine 4;
-MAYBE rigging, animating and putting some hair on.
That's it.
So long