2017/04/27

Female head model - part 2

current verison*


old version*


I fixed the eyelids and jaw, remodelled eye from a scratch, and switch to Cycles render engine.
That way I was finally able to give her more skinny colour. Nothing fancy yet though. Just a simple diffuse + glossy shader.
No fresnel, no reflectivity. 
I already started the retopo process.

TO DO LIST:

-fixing what has to be fixed;
-recreating eyeballs;
-retopo and  UV unwrapping;
-texturing;
-creating some normal , ambient occlusion and specularity maps;
-exporting to Unreal Engine 4;
-MAYBE rigging, animating and putting some hair on.

That's it.
So long